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I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. So, DM’s, let’s finish this up, and bring this epic campaign to a close. I’ll also give you some recommendations on handling boss encounters, as well as a little number-crunching to help make things a little more dangerous right at the end. We’ll go over some of the good, the bad, and the ugly concerning the Tomb, although I don’t plan to even attempt a room-by-room analysis. I don’t think I’ll be spilling the beans too badly by saying that the final part of the campaign will be a venture into the incredibly dangerous Tomb of the Nine Gods after all, the very title of the hardcover makes it pretty clear that there will be a Tomb somewhere in this story, and that plenty of Annihilation will occur therein. In fact, Chapter 4 could easily have been left out of the adventure entirely, so I’m not planning on spending a lot of time discussing it. There are many options and each one can be better in different situations, but knowing the highest potential that you can have within each challenge rating, can narrow down your choices and help you make the most out of your limited resources in the game.This will be the final article in my series of guides for Dungeon Masters running the Tomb of Annihilation campaign, and I’m combining two chapters into this one article because Chapter 4 doesn’t need its own article. This challenge rating might raise as you level up, and you gain access to powerful options from higher CR beasts.
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Updated on August 20th, 2021, by Nima Dabirian: Most abilities and spells that let you summon a beast, choose one as a companion, or even turn into one, have a limit on the challenge rating of the beast. You had better hope dinosaurs exist in your character's world, or else you may find your beast options severely limited. However, it will provide you with the best options for each Challenge Rating, or CR, level among every beast-type creature. Suffice to say, this list is not exhaustive when it comes to taming a powerful animal companion or transforming into a deadly monster. Just as well, the Circle of the moon druids can turn into elementals once they reach a high enough level. Monstrosities, for example, are creatures with a similarly bestial nature.
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RELATED: Dungeons And Dragons: Best Racial Benefits, Ranked While beasts are the first kind of creature you might think of taming or turning into when playing a ranger or druid, your dungeon master may actually allow you more aberrant options. Many a druid and beastmaster ranger has wondered "what is the most powerful beast I can harness?" By the end of this list, you'll know the strongest beast-type monsters in Dungeons & Dragons as well as what makes them so intimidating.
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